Five
Nights at Freddy's: Are We Scared Yet?
Talk
about exceeding expectations, the whoops of delight I heard captured
my interest, what could make my child so excited and happy; a sequel
to a computer game? Not quite. Not a sequel as it turns out. The
reaction of loved ones drew me in. So much so that I have had to
investigate and allow my curiosity as a hypnotist and behavioural
expert to surface, or maybe I just wanted to join in the fun.
Why
do we like to be scared? What makes an animated children's
character scary when it is not animated? A lifeless doll,
staring at us, with soul-less, empty eyes.
I
think there’s much also to be said about the power of relief.
Being tensed up for long, intermittent periods and then knowing you
are safe, or that you have triumphed over evil, or whatever, floods
the mind and body with the natural chemical high of relief.
Talk
about exceeding expectations, the whoops of delight I heard captured
my interest, what could make my child so excited and happy; a
sequel to a computer game? Not quite. Not a sequel as it
turns out.
Five
Nights At Freddy’s 2 lead developer Scott Cawthon released this
full game version several months early to the delight of fans
everywhere, including my own household.
The
reaction of loved ones drew me in. So much so that I have had
to investigate and allow my curiosity as a hypnotist and behavioural
expert to surface, or maybe I just wanted to join in the fun.
I
was seeing grown mature(!) adults in reverie about the release of
this new version and, watching their reactions, I just had to find
out what all the fuss was about.
Generally
speaking, you are a night watchman at a pizza place which has had its
day. It’s one of those children’s entertainment kind of
places that give adults a break as huge characters come around and
interact with the kids. Well, these now unused characters
become strangely animated at night and want to interact with you!
I
think this is scary and hugely entertaining, maybe for the similar
reasons that clowns and ventriloquist’s dummies have become scary
in modern times. Something about stuff that is supposed to be
friendly and childlike, going horribly wrong, engages with our
distrust and fear. I remember the first time I saw a
toddler in a supermarket with a baby doll. I mean a doll that
looked exactly like a baby. In my day (ahem!) dolls looked like
dolls, you know, small versions of perfectly proportioned toddlers.
When I saw this floppy, bald, likelike doll being hugged lovingly one
minute and swung around by the ankles the next, imagine my horror.
Anyway,
you just have to firstly get into this Freddy thing and play the
first version. You have to, that’s it. Then the rest of this
article will make sense.
With
this version, several anomalies quickly made us draw the conclusion
that this was furthering the intrigue of the first offering with
insights and snippets of info that cleverly weaved the story into a
sinister tale. As a parent of course I was concerned at
the reports of how scary this game was, beginning with the first one,
though there is no blood and gore, no gratuitous graphics; moreover
the horror is implied rather than thrown in your face.
Though in your face, this game is, with the jump-scares!
I
am quickly learning to get over any preconceived ideas or imposed
restrictions on gaming activities until I have actually watched
these. The first game was a cult hit, and the ‘sequel’ was
only announced about a month ago.
There
is in fact, in this version, a grand total of seven nights, the Five
Nights At Freddy’s 2 delivers a interesting backstory as you
uncover as you progress.
With
now a bit of added stress, such as a musical box in the prize room
which you must keep wound up remotely or else you witness the escape
of the ‘Puppet’. This means that while you are actively
checking down the hall and vents with the limited power of the
flashlight you must also keep opening up the camera screen to wind up
the box. You don’t then realise the threats that are walking
directly up to you, clever distraction. With the first version there
were doors which you opened and closed which bought you a little
time, in this version there are no doors!
A
twist in this version is that the animatronics, friendly faced (so
all the more sinister) characters designed to entertain youngsters
which at night seem hell bent on squashing your face into an
animatronics head filled with wires and such like that would
instantly, or indeed slowly (who knows) kill you, can be fooled by
you wearing an empty Fazbear headpiece. Trouble is,
though you are then accepted and not attacked by the characters,
whilst you wear the headpiece you are not able to wind up the music
box or flash the light at the old Foxy, which you need to do to
survive, which leaves you in a dilemma of switching between mask,
flashlight and the camera system. Doing this too slowly will
leave you vulnerable to jump-scare attacks by the animatronics and,
well, dead.
I
know this is not making much sense to the uninitiated, though all the
more reason to check out the first version plus this one.
There’s
a lot to be said about the ability to create a suspenseful atmosphere
and I find this kill definitely lacking in your typical shoot them up
kind of game.
This
game is not for the faint of heart, but the rewards of spending
a week working the Freddy Fazbear’s night shift, especially when it
comes at such a low price point, are ultimately rewarding.
What
makes us scared, why would we want to be? Is it that we like to
triumph over disaster? If you want to play this you must be
prepared to die and die and die again! It is addictive I think
because of one’s innate survival instinct. You can try and
leave it alone and think it is impossible to survive your job as a
night watchman and then you hear or watch someone else play and the
triumphant satisfaction that only comes after numerous failures,
which engages with your curiosity and competitive instinct and of
course your need to prove that you are more skilled than a ten year
old. Have fun.
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